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Empire vs Goblins (with pictures)
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Rufus



Joined: 03 Feb 2007
Posts: 82
Location: UK

PostPosted: Sat Feb 03, 2007 11:37 am    Post subject: Empire vs Goblins (with pictures) Reply with quote

The Green and the Yellow


Being an account of a battle fought between the Mountainguard of Averland and the inhuman greenskins of the border lands



Introduction

In the spring of the year of our Lord Sigmar twenty-five hundred and twenty-three, a large greenskin raiding force was sighted heading for the Blackfire Pass, the gateway to our most glorious Empire. With the fortifications in the pass undermanned and in a poor state of repair due to the winter war with the dead armies of Sylvania, the Ordenmarschall despatched such troops as were available to intercept the raiders at the south-eastern mouth of the pass. It was hoped that the Fähnlein under Captain Hans Fries, together with a squadron of light cavalrymen and the steam-driven war engine called Conciliator, would be able to drive back the greenskin vanguard or at the least delay them long enough for a larger force to arrive from Averheim.


The Disposition of Armies



The Mountainguard of the Blackfire Pass

Twenty-four Mountainguard veteran swordsmen, commanded by Captain Hans Fries
Twenty-four Mountainguard veteran pikemen, commanded by Sergeant Felix Keller
Twenty-four Mountainguard auxiliary swordsmen, commanded by Sergeant Heinrich Gölgli
Twenty-four Mountainguard auxiliary swordsmen, commanded by Sergeant Johannes Schnell
Ten Bergjaeger archers
Ten Halfling archers
Ten mounted wardens, armed with bows and crossbows
Ten mounted wardens, armed with carabines
A Dampfpanzer, Conciliator
A Bombard, Maria Sforza, with a crew of twelve
Aureolus Bombastus, an Adept of the Bright College


The Goblin raiders


Twenty-one Hobgoblin spearmen, commanded by a Hobgoblin chieftain
Twenty-four Hobgoblin warriors, commanded by a Hobgoblin champion
Twenty-eight Goblin warriors, commanded by a Hobgoblin champion
Seventeen Goblin archers
Seventeen Goblin archers
Fifteen Goblin wolfriders
A Goblin bonecaster
An elemental spirit of the air
A Great Dragon


Deployment

The terrain at the mouth of the pass was relatively sparse. Two low hills faced each other, with the intervening ground broken by a few outcrops of rock. A small copse of trees stood to the centre of one side of the field.




Turn one



With a great clamour of horns and drums, both armies began a general advance under covering fire from their respective missile troops. The dragon flew boldly before the Empire line, unleashing a jet of flame that caused the ground to scorch and boil but happily failed to cause any real harm.

The Maria Sforza targeted the hovering dragon, but the shot passed far to the creature’s right. Captain Fries cursed under his breath: the bombard had been the best hope for destroying the monstrous beast.

Goblin archery on the right flank struck down only a handful of Empire soldiers. On the left flank, concentrated fire slew so many of the oncoming wolfriders that the cowardly greenskins turned their mounts around and prepared to flee the field.







Turn two



As the wolfriders fled, the mounted wardens broke formation and set off in wild pursuit. In their excitement though, they had forgotten the hostile elemental spirit that lurked nearby. It descended on them in a whirl, clawing at their throats with icy claws. Yet, Ulric favoured the valiant wardens. The elemental found itself driven to pieces by the horsemen’s swords, its substance scattered back onto the winds.

The dragon also moved to attack, falling onto the Halfling archers like a thunderbolt. Again, the monster’s fiery breath missed its mark, surely by the will of Sigmar. Acting quickly, Aureolus Bombastus wove an enchantment upon the Halfings that gave them tongues of flame, and with these strange weapons they battled the mighty fiend. Five halfings died, but the dragon took five terrible wounds, and in panic launched skyward.

The Goblin wizard cast a similar spell of fire upon the Hobgoblin spearmen. Fearing the bombard, they broke into loose order as they advanced. The greenskin and Imperial lines continued their slow advance, Goblin archery on the right flank taking a heavy toll on the Mountainguard auxiliaries under Sergeant Schnell.







Turn three



The wolfriders left the field of battle entirely, and the gravely-injured dragon flew as far as the Goblin-controlled hill. As it passed, the wardens on the right flank inflicted another wound with their carabines, causing the beast to howl in agony.

On the left flank, the other mounted wardens saw the goblin wizard lurking alone behind the lines, and recklessly attempted to ride him down. This time, they were not so fortunate. Arcane fire slew three horsemen before they could reach their target, and another was wounded by the shaman’s crooked blade. Shaken, they turned to flee - even as the badly-wounded shaman made his escape in the other direction.

The bombard fired once more, producing a great deal of smoke but little or no damage. The goblin archers were much more successful, killing yet more of Schnell’s men and breaking their resolve to continue.

Both battle lines were now very close indeed. The real fight was about to begin. The Imperial sorcerer joined the Mountainguard pikemen, casting a spell that caused blue flames to run along their pikes as he did so.








Turn four



It was the greenskins who seized the initiative. The Hobgoblin spearmen, still in open order, charged both the Halfling archers and Sergeant Gölgli’s auxiliaries. The bestial Hobgoblin commander cut down the sergeant with horrible ease, and his fire-breathing troops butchered the brave Halflings. Nevertheless, without the reassurance of close formation they proved unable to penetrate the Imperial line, breaking and fleeing back the way they had come. The loss of their sergeant was too much for the auxiliaries, and they also fled.

In the centre, the Hobgoblin warriors engaged the pikemen. Here as well, the Hobgoblin champion murdered his human counterpart. Bombastus lashed the greenskins with magical flame to little effect, and the battle proved otherwise inconclusive.

On the right, the Goblins were engaged by the veteran swordsmen, the Imperial general and the mighty steam tank. At the same time, the mounted wardens emerged from cover to harry their flanks. Despite this seemingly overwhelming force, the fight went poorly for the Empire. Captain Fries was killed by the Hobgoblin champion - the third officer to die in battle with those terrible creatures - and his veteran swordsmen withdrew from the fight in shock. The Goblins stood firm.









Turn five



The Hobgoblin spearmen ran full pelt from the battle, pursued by the Bergjaeger archers. On the left flank the mounted wardens left the field, but the three fleeing Mountainguard regiments managed to rally.

The dragon, driven mad with pain, charged into the flank of the wardens, themselves in the flank of the Goblin warriors. Carelessly employing its deadly breath against the chaotic melee, it nonetheless failed to kill anything. A single horseman fell to the monster’s bite. The steam tank crushed the wounded Hobgoblin champion under its heavy wheels, but still the Goblins stubbornly refused to break.

In the centre, the Hobgoblin warriors continued to battle the veteran pikemen to little effect. The Imperial wizard set another jet of flame into the ranks, but took a heav wound from the Hobgoblin leader in response.








Turn six



The battle was begining to draw to a close. The Hobgoblin spearmen continued their flight, though the pursuing Bergjaeger took heavy casualties from the Goblin archers on the hill. In the centre, the Goblin wizard cast the flame-breathe spell on the Hobgoblin warriors. Even with this additional help, and even though the Imperial wizard was cut down by their champion, they failed to break the pikemen.

The bombard fired its third and last shot at the fleeing spearmen, but again failed to cause damage. On the left flank, the dragon was dealt a death-bow by an especially-valiant horsemen. The few remaining Goblins fought on for the moment, but their chances of future survival looked slim. The Mountainguard had taken heavy caualties, including the loss of all but one of their officers, but they had succeded in turning back the greenskins. The day was Sigmar’s!






The maps were produced using this handy website:


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Thanks to Remy for the pictures, and for the game!
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Rocket-Toad



Joined: 18 May 2006
Posts: 3605
Location: stUcK in UK

PostPosted: Sat Feb 03, 2007 12:11 pm    Post subject: Reply with quote

Good report, most enjoyable.
Good to see the Empire putting that green dribbling rabble to the sword. Smile (Oh and the Goblins too lol )
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Rajmahal
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Joined: 17 May 2006
Posts: 5233

PostPosted: Sat Feb 03, 2007 2:10 pm    Post subject: Reply with quote

Great report ... thanks for putting that up.

I'll definitely be using that program when I write up some more battle reports ... it looks really useful. If only work weren't keeping me so busy. Confused

So when is that great dragon model gonna get a paint job? He deserves something more than just purple and white.

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Rufus



Joined: 03 Feb 2007
Posts: 82
Location: UK

PostPosted: Sun Feb 04, 2007 6:24 am    Post subject: Reply with quote

Thank you!

The map program is good, but it kept going a little wonky - I had to redo the diagram from scratch a couple of times. Even so, it was easier than trying to draw it myself.


By the way, the Empire army was actually using the barons of thingy army list (with one small change - I used fire magic, which isn't technically allowed but is much more entertaining than water or life). The part of 'steam tank' was played by one of the ordinary monsters from the book. The dragon was an 'adult dragon,' since the oriental dragon is much too irritating to use every time. It missed with its breath weapon every single time.

Oh, and it was a four thousand-point game, which I don't think I mentioned.
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Rajmahal
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PostPosted: Sun Feb 04, 2007 1:57 pm    Post subject: Reply with quote

Awesome ... Fiend and I played a great 4000 point game last weekend between high elves and ratmen. 4000 points is great for a quick 1.5 hour match, I find. 6000 points is more for the 3 hour slugfest.

Which monster did you use to represent the steam tank?

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Ulrictar



Joined: 17 Aug 2006
Posts: 516
Location: Drogheda Ireland

PostPosted: Mon Feb 05, 2007 4:07 am    Post subject: Reply with quote

I can't see any of the pictures..?, I've tried with Firefox and with Internet Explorer.

Ulrictar
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Rufus



Joined: 03 Feb 2007
Posts: 82
Location: UK

PostPosted: Mon Feb 05, 2007 5:59 am    Post subject: Reply with quote

Ulrictar: Sorry you can't see the pictures. They are all coming from photobucket, so perhaps the computer you are using is blocking that site for some reason?


Quote:
4000 points is great for a quick 1.5 hour match


If you look at the time codes on the photos, you can see that the game took us about three hours! Shocked


Quote:
Which monster did you use to represent the steam tank?


The elder wyrm. 324 points of nastiness!
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Remy



Joined: 18 May 2006
Posts: 932
Location: Sheffield, UK

PostPosted: Tue Feb 06, 2007 10:37 am    Post subject: Reply with quote

Brilliant report Rufus.. I think that was really really excellent, so how'd you like batrep duties another time.. eh? Wink

Yep it was a fun game. We both had some outrageous luck at times. Things went horribly for me from the outset and it looked destined to be be a complete debacle for the Goblins... until those Hobgoblin Hero's got into melee combat and started some rather lucky dice rolls, killing every character they fought, and also refusing to die. The one with the regular Goblin unit killed a Champion, and took the attacks back along with two full rounds of attacks from the Elder Wurm (steam tank) before he went down.

Hobgoblin Heros have proved to be ridiculously good now everytime I've used them. It also forces your opponent to use characters, or to take Fearless or high morale troops or they will be in trouble, as "even" battles will be totally swung by the powerful fearsome attacks these guys dish out.

The Adult Dragon was complete rubbish as I expected. An Oriental Dragon would've costed almost half as much and performed better (thanks to Evasion) in every single situation it was in, unless I just wanted to flap about above the infantry blocks breathing fire on them. I might have considered this cheesy trick had my entire right flank not been decimated in the first two turns, so I needed to send something at the Empire missile troops.
I was of course horribly unlucky with the Dragons breath attack, but that's exactly why I hate to take things like that, that rely on a single die roll. Too random to plan tactics around. Sad It can be good but its just not worth the points in relation to other monsters on the list IMO. However as I say, the best tactic would've probably to have been a cheesemonger and just stayed flying high and there would've been little Rufus could do about it really, with no flyers of his own.

Only one bit of confusion I had was that the Hobgoblin Spears in skirmish took a morale check (that they failed, with drastic effect!) for facing a RAF unit, even though they had more wounds than the total enemies they were facing. I wasn't sure that was correct, but Rufus seemed sure of it and I thought he was probably right.
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Rajmahal
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Joined: 17 May 2006
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PostPosted: Tue Feb 06, 2007 12:00 pm    Post subject: Reply with quote

There really isn't that much luck involved in using dragons, if you use them properly. First turn fly them up into close range of an enemy unit and breath fire .... +1 short range and -1 for moving more than half range (natural attack). Now remember that since it is an area of effect attack, if you miss by one ... you still do half hits. So you have a 66% chance of doing some damage. Next turn, you should be able to follow the same unit while flying less than half maximum movement and breath fire again ... +1 for short range and area of effect rules means you do no damage only the roll of a six, otherwise you will do some damage to the unit. The turn after that you charge into the rear and breath fire into combat again. Used properly an adult dragon should decimate one enemy unit of your choice. It's tough to use but the potential pay out is higher than what you can achieve with an oriental dragon, I find.

Also, what's cheesy about this tactic? Do you honestly think that wasn't what thane intended when he wrote the magic and shooting rules?

As for the Spear skirmish rules, I think Rufus was wrong. A rank and file unit is only superior to a skirmish unit if it has equal or greater number of wounds.

Otherwise, great report.

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Remy



Joined: 18 May 2006
Posts: 932
Location: Sheffield, UK

PostPosted: Tue Feb 06, 2007 12:15 pm    Post subject: Reply with quote

Thanks Raj, great post!
Its not that cheesy no, but it does seem a bit 'mean' to an opponent who's not using flyers and has next to zero counter-moves. Confused

Great point though on the Adult Dragon tactic, except I missed EVERY single breath attack I made with the dragon (and I made about 5 total, altho one was at my own unit in melee...) - all at about 66% chance as well. But this is how I roll on any single die test. Give me 3+ dice, I'll probably be average or lucky, but a single die roll. Not a chance. I've had this curse since forever it seems. It maybe what lead me to my love of cheap horde-style armies from when I started as a kiddy with 40k. One lascannon shot, I'd always miss, so have 4 shots at it instead. Wink
But anyway, it's really NOT what I want to use a Dragon for unfortunately, so I definitely misused it. I prefer to deal with main battle units with my main battle units. I like to use a monster for mobility, support and light attack.. because its exactly what my infantry forces tend to lack in WFB, so I want it in AoA - basically I use them as a fantasy attack helicopter!
I am going to have to find another monster to fulfil the role that doesn't cause Rufus as much irritation as an Oriental Dragon. Wink Maybe that Pheonix will get painted sooner rather than later... I do have more Elemental models on the way too, although still waiting on some. A unit of Air Elementals might work ok. But it takes ages to get Reaper stuff over here it seems Crying or Very sad

Yeh, I wasn't sure if we were right on the RAF vs skirmishers morale, I knew I wanted to check that after the battle, as I thought my huge wound counts on the Hobgob units would help. Ah well. Even so, I'd been so darn lucky in melee that turn, I probably deserved it. Wink
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Rocket-Toad



Joined: 18 May 2006
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Location: stUcK in UK

PostPosted: Tue Feb 06, 2007 3:56 pm    Post subject: Reply with quote

Rajmahal wrote:
The turn after that you charge into the rear and breath fire into combat again.


How is it that Dragons can breathe into a combat that they are engaged with?
I thought you couldn't shoot when in combat?
Could you please point me to the appropriate page numbers and put me out of my misery.
I like the rule but I haven't found it. Cheers.

Rajmahal wrote:
As for the Spear skirmish rules, I think Rufus was wrong. A rank and file unit is only superior to a skirmish unit if it has equal or greater number of wounds.


Bingo. Equal or greater numbers is the call. Excellent rule.
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Rufus



Joined: 03 Feb 2007
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PostPosted: Tue Feb 06, 2007 5:55 pm    Post subject: Reply with quote

Remy wrote:
The one with the regular Goblin unit killed a Champion


It was a lord, actually. Bloody overgrown pseudogoblins. Confused


Rocket-Toad wrote:

How is it that Dragons can breathe into a combat that they are engaged with?


If their breath weapon is a 'natural' attack. But only in the first turn of combat.
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Rajmahal
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PostPosted: Tue Feb 06, 2007 10:19 pm    Post subject: Reply with quote

Yeah, dragons can fire at the enemy on the turn they charge into combat .... it's part of the natural ability. They can't fire again in combat once they start the turn engaged.

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Rocket-Toad



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PostPosted: Wed Feb 07, 2007 12:38 am    Post subject: Reply with quote

Gotcha. it's been so long since I looked at the opening couple of pages i forgot it was the last sentence under the Natural explanation.
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Remy



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PostPosted: Thu Feb 08, 2007 5:13 am    Post subject: Reply with quote

Rufus wrote:
Remy wrote:
The one with the regular Goblin unit killed a Champion


It was a lord, actually. Bloody overgrown pseudogoblins. Confused


So the three of them killed, what was it.. two Champions, a Lord, and a Wizard then I think... as well as causing a load of morale checks... wow. They really are really good. The scarey thing is the odds are in their favour that they'll kill a Human Champion in a single combat round!

I hope you all noticed that my Air Elemental's feeble performance can clearly be blamed on him drinking too much Jack Daniels before (& during) the battle.

Go go cup-riding force! Very Happy
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